EVE Online developers have posted the official patch notes for Apocrypha v1.1. Check out some of the changes below.
Exploration & Deadspace
* A typographical error has been corrected in the exploration site "Haunted Yard".
* A typographical error in the "Pith Deadspace Complex" in Ohkunen has been corrected.Science & Industry
* Hammerhead and Vespa blueprints of all varieties will now display the correct model.
* The Sisters Combat Scanner Probe I and blueprint I, Core Scanner Probe I and blueprint I and Deep Space Scanner Probe I and blueprint I have had the "I" removed to represent the proper faction variant.
* Exception errors will no longer be generated when cancelling reverse engineering jobs.
* Remote manufacturing jobs will now use the correct hangar rights when attempting to manufacture from a blueprint remotely.Markets & Contracts
* A typographical error has been corrected in the message displayed when attempting to accept a public contract created in some other region. The message will state "This contract is for The Citadel (example) region, you can only access outstanding public contracts in the region you are currently in."
* The following blueprints are now searchable via contracts: 'Warhammer' Large EMP Smartbomb I Blueprint, Large Degenerative Concussion Bomb I Blueprint, Medium Degenerative Concussion Bomb I Blueprint, Small Degenerative Concussion Bomb I Blueprint, 'Lance' Medium EMP Smartbomb I Blueprint and 'Pike' Small EMP Smartbomb I Blueprint.Corporation & Alliance
* Players will no longer be able to leave a NPC Corporation (e.g. Hedion University) unless they are joining a player corporation or faction militia.
* Alliance logos will now be displayed correctly and will be assigned to the correct Alliance.
* Joining and leaving corporations, becoming a CEO and adding a corporation to a faction militia has been tweaked and will now work properly at all times.
* An executor corporation of an alliance will be unable to leave the alliance as long as other corporations remain as active members. For example, if Corporation A and Corporation B form an alliance and Corporation A tries to leave they will receive a message stating that the executor cannot quit while there are other members. Should Corporation B leave the alliance then Corporation A can quit the alliance and that alliance is disbanded.
* The correct message will be displayed when attempting to quit a corporation depending on the corporation. Players cannot quit a NPC Corp but can quit a faction militia.
* A grammatical error has been corrected in the message displayed when resigning as a CEO.
* Renting an office while there are impounded items in the station now delivers all the items to division 1 and they are now visible.
There are a WHOLE LOT more changes to read about so be sure to head to the link above and check out the laundry list!







