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Fast Facts
Name:
Auto Assault
Acronym:
AA
Developer:
NetDevil
Publisher:
NCsoft
Release Date:
CAN: 8/31/07
Country:
USA
Genre:
RPG
ESRB Rating:
Teen

Hotkeys/Controls, the Quickbar, and Inventory



Hotkeys & Controls

Here are some of the basic keyboard and mouse commands used in Auto Assault:

Keyboard commands

W = Move forward
A = Steer left
S = Move backward
D = Steer right
Q = Soft left turn
E = Soft right turn
Spacebar = Brakes
Number Lock = Toggle auto-run/auto-drive on/off

CTRL = Fire primary/turret weapons
ALT = Fire secondard (drop) weapon
TAB = Target next enemy
SHIFT-TAB = Target previous enemy

X = Interact with objects or NPCs/pick up items
B = Superjump
H = Trade with a nearby player

K = Open/close skill window
P = Open/close character stats
I = Open/close character inventory
O = Open/close character locker (in town only)
J = Open/close mission journal
Z = Open/close Disciplines menu
F = Open/close memorized blueprints
T = Open/close chat window
G = Open/close chassis gauges
Y = Open/close convoy window
U = Open/close Quick Bar
; = Open/close medals display
SHIFT-H = Toggle on-screen help
M = Toggle between mini-map and sector map

Esc = Clear primary target/close open information panels (If none are open, brings up System Options)

Number Pad Delete = Hold down to broadcast voice chat in convoys
Enter = Opens the chat window; type your message and type Enter again to send it.

R = Reply to last personal message

F2 = Toggle waypoint arrows
F4 = Toggle camera mode between Free Look and Follow mode for the middle mouse button
F6 = Toggle shadows on/off
Number Pad Minus = Open/close all interface elements
Delete = Removes all UI from the screen (great for taking screenshots)
/ = Toggle TacArcs on/off
N = Toggle item names

Mouse commands

Left button = Selects target (object, NPC, vehicle, etc.)
Middle button = Hold down to swivel camera temporarily
Right button = Fire front and turret weapons
Mouse wheel up = Zoom in
Mouse wheel down = Zoom out

Other useful commands

- Use the QuickBar, located in the middle of the bottom of the gameplay window, to drag and drop skills and items.
- The row of buttons above the QuickBar contains the necessary window toggles like Options , etc.
- Arrows in your radar display will guide you to your next waypoint-targeted objective.
- You can create waypoints on your display by simply bringup up the Map (M) and clicking on a location.

NPC Icons

When you see an NPC you may be able to interact with it. If you see a:
- Beam of light = This NPC has something to talk to you about, usually to give a mission
- Question mark = This NPC is involved with an active mission you have accepted


Quickbar

The QuickBar is located at the bottom of the in-game user interface and consists of a row of eleven large boxes, ten are labeled 1-0. You can assign skills or inventory items to each box, and access them easily by hitting the appropriate number or clicking on the box. This allows the player to customize a fast way of activating certain skills and items without having to search through a skill list or inventory diagram looking for a particular ability or item.

Usually new skills learned will automatically be assigned to the first open active QuickBar slot. Inventory items must be dragged to a box in the QuickBar to get a slot. In system options, you can choose to remove QuickBar items by dragging them off their slot (make sure that the option to remove QuickBar items by dragging has been checked off in System Options).

If you run out of slots, don't worry, you can click on the small up and down arrows on the right-hand side of the QuickBar - you have a total of ten rows of boxes so theoretically you can have up to 100 individual skills and inventory items represented.

Above the large boxes in the QuickBar is another row of small icons that represent various interface windows. From left to right they are: Character Profile, Research, Socials, Vehicle Hardpoints, Mission Journal, Crafting Disciplines, System Options, Cargo, Skills, and Help. Many of these are also available by using the appropriate hotkey: you can hit Escape for System Options, K for Skills, etc.

The QuickBar also contains the red INC button on the far left, which summons an INC AirLift to hoist you to another location. To the right of the INC button is the Hazard Mode meter, which shows how close you are to being able to activate your vehicle's Hazard Mode (explained in the Hazard Mode section).

Inventory

You can click on the Equipment icon near the bottom of the user interface or hit "I" on the keyboard to bring up your personal inventory and the vehicle layout. On the right-hand side is the main inventory, or vehicle cargo, that consists of a grid layout where unequipped inventory items are arranged; small items like commodities usually take up one slot whereas many weapons take up four slots and large items can take up six. There are also multiple inventory pages - how many depends on the chassis type. Starter vehicles usually have one or two pages for cargo space.

In the middle is the vehicle layout, which shows what is currently equipped in the various vehicle slots or hardpoints: Front Weapon, Turret Weapon, Rear Weapon, Ignition (type of vehicle), Hazard Kit, Ornament, Melee slot, Power Plant, Tires, and Armor. If you mouseover an item in the inventory, a box will pop up comparing that item to the one currently equipped so you can compare the properties. You can then right-click on the inventory item to swap it out with what you currently have.

In town, your personal locker shows up on the left side of the screen. Your locker has essentially the same functionality as your vehicle inventory, except that it remains accessible in towns only, and has a larger storage capacity than most vehicle cargo holds.

You can permanently destroy an item at any time by dragging it out from an inventory window and moving it into the game world (in other words, moving it outside of any interface window).

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