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Know Your Gear

Overview

Each item in Auto Assault has a set of unique stats and some common ones shared between all:

  • Required Level: Minimum required player level to use or equip the item.

  • Gadgets: Special gadgets that enhance an item's specific capability

  • Value: Vendor price if sold, calculates 10% of original price

  • Patent: Name of the player crafter who created the item

  • Description: Some items have specific description of their function or origin

  • Rarity: Complexity and quality of item in seven levels:
    • Junk
    • Common
    • Uncommon
    • Rare
    • Ultra-Rare
    • Artifact
    • Xeno-Artifact

Weapons

Weapons have the most data to consider before you decide whether they are worth using. It's unwise to go simply by DPS in Auto Assault, even though these aren't abilities that add instant, full-damage attacks. DPS is a solid measure of a weapon's damage dealt over time, but it is only one of many indicators of the device's total worth in battle.

Best weapons are usually the ones balanced between their Rate of Fire, Heat Per Shot, Accuracy and DPS. You must take overheating into consideration and the amount of power available for attacks. Penetration is an important stat on higher level weapons, and is favored to counter Deflection on enemy's Armor.

Weapon Stats:

  • Type: Size of Equipment, comes in three sizes:
    • Small: Used by Stealth class exclusively on Small Turret chassis only
    • Medium: Used by all classes on Medium Turret chassis only
    • Large: Used by the Martial class exclusively on Large Turret chassis only

  • Targets: Number of Targets hit per shot, ranges between 1 to 6 targets

  • Explosion Radius : Several weapons can deal AoE damage per shot, ranges between 10 to 21 Meters

  • DPS: Calculates average Damage dealt over one second of fire

  • Accuracy: Improves Chance to Hit a target

  • Refire Rate: Time required between each shot, measered in seconds

  • Heat Per Shot: Heat added per shot

  • Penetration: Quantity of Damage that ignores enemy Armor, can be countered by Deflection

  • Damage: Damage type and average Damage done per Attack, comes in five types:
    • Contamination Damage: Favored by Mutant faction
    • Corrosive Damage: Favored by Biomek faction
    • Energy Damage: Favored by Human faction
    • Fire Damage: Used on wide range of weapons
    • Physical Damage: Used on wide range of weapons

  • Range: Maximum range of Attack in Meters

  • Valid Ark: The size of the Tactical Arc of Attack in degrees

  • Bonus Enhancement: Special enhancement on item, appears on Rare items

Chassis

  • Chassis Type : Vehicle Type and Name (Gothan, Persephone, etc...)
  • Chassis Version : Vehicle Version of the Chassis (X1, X2, X3, etc...)
  • Turret Size : Size of Weapon placement, comes in three sizes:
    • Small: Used by Stealth class exclusively
    • Medium: Used by all classes
    • Large: Used by the Martial class

  • Inventory Tabs: Number of Cargo Slots in Vehicle
  • Hit Points: Adds Hit Points to your Total HP Pool
  • Power: Adds Power to your Total Power Pool
  • Max Heat: Increases Maximum Heat Capacity
  • Heat Dissipation: Improves Heat Dissipation per second
  • Max Speed: Maximum Top Speed capable without boosting
  • Max Boosted Speed: Maximum Top Speed capable with boosting

  • Weight: Vehicle total Weight, involved in Ram & Crash calculation
  • Drivetrain: Driving Power, determines Acceleration speed and capability
  • Redline: Determines Maximum RPMs for vehicle engine
  • Steering: Turning Angle, determines the Turn Speed capability
  • Gears: Determines Acceleration Speed
  • Total Mileage : Displays the Total Mileage driven using this chassis
  • Spinout: Determines Control & Handling

Power Plant

  • Power: Adds Power to your Total Power Pool
  • Power Recharge: Power regenerated per second
  • Heat: Total available Heat pool before overheating
  • Heat Dissipation: Improves Heat Dissipation per second

Tires

  • Type: Wheels or Tank Treads
  • Number of Wheels: Wheels available per set:
    • 2: Used by Stealth class exclusively
    • 4: Used by all classes
    • 6: Used by the Martial & Support classes
  • Friction: Friction Values on specific terrain type:
    • Pavement: Higher values increase acceleration on this surface
    • Grass: Higher values increase acceleration on this surface
    • Gravel: Higher values increase acceleration on this surface
    • Mud: Higher values increase acceleration on this surface
    • Snow: Higher values increase acceleration on this surface
    • Sand: Higher values increase acceleration on this surface

Armor

  • Defense Bonus: Adds Defense value, countered by Offense
  • Hit Points: Adds Hit Points to your Total HP Pool
  • Deflection: Adds Deflection value, countered by Penetration
  • Resists: Reduces Damage taken from listed damage type:
    • Contamination: Favored by Mutant faction
    • Corrosive: Favored by Biomek faction
    • Energy: Favored by Human faction
    • Fire: Used on wide range of weapons
    • Physical: Used on wide range of weapons

Hazard Kits

Each faction has special Hazard Kit values and specific properties:

Biomek: Biomek Hazard Kit offers increased Defense bonus, and the Hazard Mode transforms Biomek chassis into a hazard mode mek. You can stomp over your enemy causing Slow mode over area of effect, and utilize the main and secondary weapon systems causingr Physical damage.

  • Defense Bonus: Adds Defense value, countered by Offense
  • Hazard Mode Duration: Duration of the Hazard Mode, can be increased with enhancements
  • Hazard Mode HP : Available Hit Points during Hazard Mode
Human: Human Hazard Kit adds a special Shield with separate HP value, Hazard Mode charges up an extremely powerful shield inverter around the vehicle that holds an ionic storm of energy, which lashes out in tendrils of Energy damage and causes Stun to enemies in contact area. Call down devastating satellite strikes from Hestia controlled orbiters.
  • Hestia Kit Shielding : Adds separate Hit Point value
  • Hazard Mode Duration: Duration of the Hazard Mode, can be increased with enhancements
  • Hazard Mode HP : Available Hit Points during Hazard Mode
Mutant: Mutant Hazard Kit adds Hit Point regeneration over time, and the Hazard Mode will cause the mutant and vehicle to evolve temporarily into pure Spirit, known as Charged Astral Wraith Locus. Tremendous area Contamination damage radiates while in this mode and causing Slow status to enemies in contact area, speed forward or lash out in an extended area attack.
  • Auto Repair:Hit Point regenerating over time
  • Hazard Mode Duration: Duration of the Hazard Mode, can be increased with enhancements
  • Hazard Mode HP : Available Hit Points during Hazard Mode

Ornaments

Ornaments offer special passive effect that is activated throughout the vehicular play.

 


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