Looting: Bonus Modifiers
Auto Assault's unique Dynamic Loot Generator utilizes a random equation for all drops. The odds can be improved with several loot modifiers:
Types
Loot Bonus Modifier
Basic modifier increasing the chance for loot to drop.
Enhanced Loot Bonus Modifier
Enahncement modifier increasing the chance for a loot drop with better and more enhancements.
Clink Bonus Modifier
Basic modifier increasing the chance for Clink to drop.
Clink Amount Bonus Modifier
Basic modifier increasing the amount of Clink dropped.
Mechanics
Within the loot table of creatures are % base chances for them to drop loot across types (i.e. weapons, armor, power plants and so on) as well as a % base chance of them being enhanced, the level offset based on the mob killed and other secondary modifiers.
So lets say a creature's loot table allows for a 10% chance of a non consumable item drop (weapon, armor, chassis, powerplant, gadget, tinkering kit, wheelset and so on - obviously not all creatures drop all things ). The Loot Bonus Modifier adds onto that base value. So when the roll (10/100) for loot is done and you have a 2% add to it, you now have 12% instead of 10%. Other things such as your level compared to the mob and so forth may modify this value, but it's a direct add to the base.
Now lets say the loot generator picked a level 5 weapon. The next step is to see if it is enhanced or not. Again, the loot table has a base chance of an item being enhanced modified by the level difference between the item and the victim as well as a few other thing. After all of those calculations to get an actual % chance enhanced number the Enhanced Loot Bonus Modifier is added. This is an addition of the multiplied value on the base chance of an item being enhanced... thus if your item adds 5% and you have a base of 50% to get an enhancement you now have a 52.5% chance (50% + (50% * 5%)). This is also per enhancement rolled on the item, higher end items have 2+ enhancements and each roll is an independant trial, thus even though the 2% doesn't seem like much it does add up, also it's minimum capped at 1% so you always get at least that much bonus.
Clink Bonus Modifier - This one is fairly straight forward, each loot table can drop clink and has a % chance of dropping x to y amount, this number is added to the base %.
Clink Amount Bonus Modifier - Same as above, except this number is added to x and y, thus if it drops 10-20 clink and you have a 10% bonus it'll drop 11 to 22 clink.
As far as stacking goes, the exact same enhancement will not stack twice (i.e. two Trasure Hunter Loot Bonuses do not stack, however a Mk I Lucky Loot Bonus and a Mk II Lucky Loot Bonus will stack.
Modifiers on Drops
Treasure Hunter: Adds 2% chance to Loot Bonus Modifier.
Pillaging: Adds 3% chance to Loot Bonus Modifier.
Mk.I Lucky Loot: Adds 2% chance to Enhanced Loot Bonus Modifier.
Mk.II Lucky Loot: Adds 3% chance to Enhanced Loot Bonus Modifier.
Mk.I Fortune Loot: Adds 2% chance to Clink Bonus Modifier.
Mk.II Fortune Loot: Adds 3% chance to Clink Bonus Modifier.
Greedy: Adds 2% chance to Clink Amount Bonus Modifier.
Profiteering: Adds 3% chance to Clink Amount Bonus Modifier.
Special Bonus Modifiers
Pre-order Bonus: Adds 5% chance to Loot & Clink Bonus Modifier.
Limited Edition Bonus: Adds 5% chance to Loot & Clink Bonus Modifier.
Veteran's Silver: Adds 2% chance to Loot & Clink Bonus Modifier.
Veteran's Gold: Adds 2% chance to Loot & Clink Bonus Modifier.
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